Maya – Keyframes

This lesson we began looking at the basics of animating in Maya and this introduced us to keyframing in this software. We began a simple exercise of just a ball rolling from one side to the other as we are all pretty much new to this program.

We then got given a slightly more challenging task of animating a golfing scene in which we had to animate the ball as well as the putter. I enjoyed this as it was more of a challenge and required more focus and attention to detail. The first trial was simply a straight up putt into the hole, whereas I decided to experiment at home with the second by making the putter hit the ball to fast causing the ball to bounce off the edge of the hole instead of going in.

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